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Modern
business models
marginal cost is zero for intangibles like software, etc
- counting copies not necessary, and creates overhead/incentive for infringement
- finance fixed cost of development, reward for creativity
- resource development other than from counting copies
- leveraging lower costs of intangible inputs
- leverage zero marginal cost by re-partitioning revenue streams
not the "bleeding edge", but fairly well established models used by many creators.
- FLOSS is fastest growing part of software economy
- many creators adopting Creative Commons to "skip the intermediaries", including musicians and book authors